Report: 2017 VR market will reach 4.9 billion U.S. dollars

SuperData, a market research organization, recently released a new report highlighting the projected growth rate of virtual reality and factors driving the VR industry, such as hardware sales and peripherals.

The report predicts that the VR market will reach a size of 4.9 billion U.S. dollars in 2017 and reach 37.7 billion U.S. dollars by 2020, which will be 20 times more than 2016. The main reason for market growth is the increase in the number of consumer hardware and software.

SuperData pointed out that in 2016, the revenue of hardware equipment such as Oculus Rift and PSVR was limited by supply, but this problem has been largely solved. They predict that more hardware will encourage market spending.

Another report released by CCS Insight indicates that mobile VR is still leading the VR market. Its survey shows that mobile VR sales in 2017 will reach 14 million units, and by 2018 will rise to 25 million units. Ben Wood, head of research at CCS Insight, said: "The design of smartphones is the beginning of most consumers' entry into virtual reality. Google's Cardboard and Samsung's Gear VR headset have become this early field. leader of."

CCS Insight's global forecasts for VR and AR show that market growth has begun to slow, but they emphasize that the VR industry is still in its early stages and still has good growth potential in the next five years.

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